![Klemen on X: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it Klemen on X: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it](https://pbs.twimg.com/tweet_video_thumb/DUUaTMBVMAEfObL.jpg)
Klemen on X: "Quick tip, you can use a sphere mask in world space. Great for cheaply faking point lighting on particles. If you put a Vector3 instead of actor position it
![Klemen on X: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends Klemen on X: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends](https://pbs.twimg.com/media/DS4cWM1VQAIVtub.jpg)
Klemen on X: "2nd part, I use a linear gradient for the fire transition and a 2nd sphere mask to control the length/hardness of the flames. Optional 1-x on the left, depends
![How to mask-out a vertex normal axis in a mesh's material WPO, while still retaining the desired shape when rotated? - Real Time VFX How to mask-out a vertex normal axis in a mesh's material WPO, while still retaining the desired shape when rotated? - Real Time VFX](https://realtimevfx.com/uploads/default/optimized/2X/f/f2a9489b675c4777101d11e7945dfbded9809015_2_1024x586.png)
How to mask-out a vertex normal axis in a mesh's material WPO, while still retaining the desired shape when rotated? - Real Time VFX
![Sphere Mask on each instance of an Instanced Static Mesh - Asset Creation - Epic Developer Community Forums Sphere Mask on each instance of an Instanced Static Mesh - Asset Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/b/6/9b6bed8518693c3aea881fe69883831fd7d58b96.jpeg)
Sphere Mask on each instance of an Instanced Static Mesh - Asset Creation - Epic Developer Community Forums
![How to make a sphere mask that masks out post process volume, fog and particles around player? - Rendering - Epic Developer Community Forums How to make a sphere mask that masks out post process volume, fog and particles around player? - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/d/0/4d0c5754a2317039b0785158d7a613e4c4bbc310_2_690x289.png)